@startuml
sprite $person_walking_arrow_loop_left [48x48/16] {
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!define FA6_PERSON_WALKING_ARROW_LOOP_LEFT(_alias) ENTITY(rectangle,black,person_walking_arrow_loop_left,_alias,FA6 PERSON_WALKING_ARROW_LOOP_LEFT)
!define FA6_PERSON_WALKING_ARROW_LOOP_LEFT(_alias, _label) ENTITY(rectangle,black,person_walking_arrow_loop_left,_label, _alias,FA6 PERSON_WALKING_ARROW_LOOP_LEFT)
!define FA6_PERSON_WALKING_ARROW_LOOP_LEFT(_alias, _label, _shape) ENTITY(_shape,black,person_walking_arrow_loop_left,_label, _alias,FA6 PERSON_WALKING_ARROW_LOOP_LEFT)
!define FA6_PERSON_WALKING_ARROW_LOOP_LEFT(_alias, _label, _shape, _color) ENTITY(_shape,_color,person_walking_arrow_loop_left,_label, _alias,FA6 PERSON_WALKING_ARROW_LOOP_LEFT)
skinparam folderBackgroundColor<<FA6 PERSON_WALKING_ARROW_LOOP_LEFT>> White
@enduml